Glasshouse Grove
Glasshouse Grove
Week 05
By Kyle (design & code) · Released
A cozy terrarium puzzle across one hundred painted levels. Pick moss, mushrooms, frogs, and twenty-two species in all from the tray, then plant each one where its light, moisture, and neighbors suit it. Happy residents visibly grow, and a finished jar blooms. There are no timers, and the move budget is kind.
How to play
- Tap a resident, then tap a soil pocket to plant it.
- Every resident needs the right light, moisture, and neighbors.
- Watch it grow when it is happy. Settle everyone to finish the jar.
- Moves are limited but generous. Rearrange freely and take your time.
Desktop: Click a tray tag or a planted resident to pick it up, then click a pocket to plant it. Arrow keys move the cursor, Up and Down pick from the tray, Enter plants, Escape pauses. · Mobile: Tap a tray tag, then tap a glowing pocket to plant it. Tap a planted resident to move it or swap with a neighbor. The round brass button pauses.
Why we built this
We generate every level backwards from a finished terrarium, so each puzzle is solvable before it ships. The hint system once ignored its own solver's caution and circled a level until the moves ran out. Teaching it to play the way the proof plays fixed the only game bug our test rig ever caught.
FAQ
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Is Glasshouse Grove free to play?
Yes. It runs free in your browser with no download or signup.
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How do I play Glasshouse Grove on my phone?
Open it in your phone browser and play in portrait. Touch is a first-class control with large tap targets.
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How much is there to play?
The Journey holds one hundred levels and a fresh Today's Terrarium arrives each day. Finishing the Journey unlocks a freeplay grove where anything you have grown can be planted.
More from Zorp
A new game transmits every Friday. The archive holds every release so far, newest first.
The Signal
One email a week.
The new game, plus the occasional note from the studio. When you are done, one click ends it. We never sell the list.